Kursplan för |
|
TDA361 - Computer graphics |
|
Kursplanen fastställd 2012-02-23 av programansvarig (eller motsvarande) |
Ägare: MPIDE |
|
7,5 Poäng |
Betygskala: TH - Fem, Fyra, Tre, Underkänt |
Utbildningsnivå: Avancerad nivå |
Huvudområde: Datateknik, Informationsteknik
|
Institution: 37 - DATA- OCH INFORMATIONSTEKNIK
|
Undervisningsspråk: Engelska
Sökbar för utbytesstudenter
Blockschema:
D
Modul |
|
Poängfördelning |
|
Tentamensdatum |
Lp1 |
Lp2 |
Lp3 |
Lp4 |
Sommarkurs |
Ej Lp |
0107 |
Tentamen |
7,5 hp |
Betygskala: TH |
|
|
7,5 hp
|
|
|
|
|
|
20 Dec 2012 em H, |
02 Apr 2013 fm V |
0207 |
Laboration |
0,0 hp |
Betygskala: UG |
|
|
0,0 hp
|
|
|
|
|
|
|
I program
TKDAT DATATEKNIK, CIVILINGENJÖR, Årskurs 3 (valbar)
TKITE INFORMATIONSTEKNIK, CIVILINGENJÖR, Årskurs 3 (valbar)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Årskurs 2 (valbar)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Årskurs 1 (valbar)
Examinator:
Professor
Ulf Assarsson
Ersätter
TDA360
Datorgrafik
Kursutvärdering:
http://document.chalmers.se/doc/e3dab212-583c-461d-a5fa-c03b47c45199
Gå till kurshemsida
Behörighet:
För kurser inom Chalmers utbildningsprogram gäller samma behörighetskrav som till de(t) program kursen ingår i.
Kursspecifika förkunskaper
The requirement for the course is to have successfully completed an education comparable with a bachelor degree within Computer Science or equivalent. Specifically, a course in linear algebra is required.
Syfte
The course aims to give a good knowledge of how computer graphics are implemented.
Lärandemål (efter fullgjord kurs ska studenten kunna)
Describe the fundamental algorithms and processes used to create computer graphics in 3D-games and movies.
Utilize the functionality of dedicated hardware support for graphics through programming interfaces.
Implement efficient algorithms to generate 2-dimensional images from 3-dimensional models.
Implement algorithms to generate real-time renderings and photo realistic renderings.
Innehåll
The course provides knowledge of the principles used to create images through computer algorithms. The primary focus is on real-time rendering and photo realistic rendering.
The first part of the course covers real-time rendering, and techniques for e.g. illumination, special effects, shadows and reflections will be studied. Design of graphics hardware and speedup algorithms will also be treated.
The second part focuses on generating photo-realistic images and includes studying of ray tracing and global illumination. In addition, the corresponding mathematics will be revealed.
Organisation
The course is organized into lectures and exercises. The exercises focus on implementing 3D graphics algorithms using C, C++ or possibly Java.
Litteratur
See separate literature list.
Examination
The course is graded by an individual written exam.
Passing marks for exercises are also required to pass.