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​Use the search function to search amongst programmes at Chalmers. The study programme and the study programme syllabus relating to your studies are generally from the academic year you began your studies.

  Study programme, year:  1 2

Study programme syllabus for
MPIDE - INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR Academic year: 2016/2017
The Study programme syllabus is adopted 2014-02-25 by Dean of Education
 
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Entry requirements:
 

General entry requirements:

Basic eligibility for advanced level

 

Specific entry requirements:

 

English proficiency:

An applicant to a programme or course with English as language of instruction must prove a sufficient level of English language proficiency. The requirement is the Swedish upper secondary school English course 6 or B, or equivalent. For information on other ways of fulfilling the English language requirement please visit Chalmers web site.

 

Undergraduate profile:

Major in Software Engineering, Computer Science, Computer Engineering, Textile Design, Graphic Design, Industrial Design, Cognitive Science or Computational Linguistics.

 

Prerequisities:

Programming (at least 7,5 cr.) and Human-computer interaction (at least 7,5 cr.).

 
General organization:
 

Aim:

Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the Interaction Design and Technologies programme aims to provide tomorrow's interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging segment of the job market. Accordingly, the programme aims at providing students with the ability to acquire both theoretical and practical knowledge in how technology, interaction and materials are intertwined. They have the opportunity to learn this knowledge through studying in an environment where they work in design teams to independently develop applications and artefacts, which are described through concepts of use and meaningfulness. The focus is upon design and the use of technology from a holistic perspective to ensure that all relevant aspects are parts of the design process.

 

Learning outcome:

Knowledge and understanding - Graduated students should be able to:
  • describe, in writing and through public presentations, scientific foundations 
and proven experiences with the Interaction Design field as well as insights into 
current research and development work
  • apply critical judgment on designs and methods 
  • develop concepts whose originality can be motivated through demonstrating 
awareness of pre-existing examples and design approaches 
  • describe design problems and solutions within the framework of a research 
context 
  • present and argue for design choices based upon currently available 
information in a way that shows the ability to integrate knowledge from all 
different areas relevant to a specific design projects 
  • decide upon what choice of algorithms, materials, forms and general design 
goals is appropriate based upon a coherent design approach 
  • plan design processes based upon an extensive range of interaction design 
methods, and experience from using them
Skills and abilities - Graduated students should be able to:
  • communicate design proposals based upon explicitly stated knowledge and 
rationale underpinning these, to specialist and non-specialist audiences clearly and 
unambiguously, and in national as well as international contexts
  • plan, and with suitable resources, carry out qualified design tasks within 
given constraints, including analysing, modifying, and specifying requirements 
regarding specific areas such as user needs, functionality, or technology 
  • design and define interactive products and systems with consideration of 
human needs and the society's goals for sustainable development, in particular general models of users and general user needs, as well as methods to acquire such for specific user groups 
  • apply their knowledge and understanding, and problem solving abilities in new or unfamiliar environments within broader (or multidisciplinary) contexts related to Interaction Design 
  • prototype applications and artefacts using information technology, demonstrating practical knowledge of conceptualizing, creating, testing, and evaluating in iterative process cycles 
  • demonstrate core technical skills relevant for their preferred field of work
Formulation of judgements and attitudes - Graduated students should be able to:
  • formulate judgments that include reflecting on scientific, social and ethical responsibilities and to demonstrate awareness of ethical aspects on research and 
development work
  • critically present insight into the possibilities and limitations of information 
technology, its role in society and the responsibility of humans for its use, 
including, social aspects 
  • apply experience of collaborating in teams and work in groups with different 
compositions to judge how to most efficiently plan group work 
  • search information to learn new skills and knowledge in a manner that is 
largely self-directed or autonomous

 

Credits: 120.0

 

Thesis:

The programme includes a degree project (Master's thesis) corresponding to 30 or 60 credits. The rules for starting and carrying out the degree project are described in the corresponding course plans (see the second year of the study programme---linked to below).


There is a possibility to carry out an extended degree project (60 credits) with a clear research orientation. There will only be a limited number of such projects available (applied for in competition with your fellow students), and the requirements of the students are higher than for a normal project. A goal of a 60 credit project is to produce research results good enough to be presented at international conferences or journals. For further information please refer to the course syllabus or contact the head of the master programme.

 

Courses valid the academic year 2016/2017:

See study programme

 
Degree:
 Degree requirements:
  Degree Of Master (120 Credits):
Passed courses comprising 120 credits
Passed advanced level courses (including degree project) comprising at least 90 credits
Degree project 30 credits
Advanced level courses passed at Chalmers comprising at least 45 credits
Courses (including degree project) within a major main subject 60 credits
Passed courses at Chalmers comprising at least 45 credits
Fulfilled course requirements according to the study programme
The prior award of a Bachelors degree, Bachelors degree in fine arts, professional or vocational qualification of at least 180 credits or a corresponding qualification from abroad.

See also the system of qualifications
 

Title of degree:

Master of Science (120 credits). The name of the Master's programme and the major subject Information Technology are stated in the degree certificate. Specializations and tracks are not stated.

 

Major subject:

Information Technology

 

Published: Fri 18 Dec 2009. Modified: Mon 28 Nov 2016