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Syllabus for

Academic year
TDA495 - Interaction design - design methods
 
Owner: ITMDM
3,0 Credits (ECTS 4,5)
Grading: TH - Five, Four, Three, Not passed
Level: C
Department: 37 - COMPUTER SCIENCE AND ENGINEERING


Teaching language: English
Maximum participants: 45

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 No Sp
0103 Project 3,0c Grading: TH   3,0c    

In programs

TDESA INDUSTRIAL DESIGN ENGINEERING - Interaction design, Year 4 (compulsory)
TITEA SOFTWARE ENGINEERING - Software development and management, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Data communication, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Embedded systems, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Interactive simulations, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Bioinformatics, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Interaction design, Year 4 (compulsory)
TDATA COMPUTER SCIENCE AND ENGINEERING - Interaction design, Year 4 (compulsory)
ITMDM HUMAN COMPUTER INTERACTION - INTERACTIONDESIGN, Year 1 (compulsory)

Examiner:

Professor  Staffan Björk



Eligibility:

For single subject courses within Chalmers programmes the same eligibility requirements apply, as to the programme(s) that the course is part of.

Course specific prerequisites

Human Computer Interaction (HCI), or similar.

Aim

The course introduces basic design theory and methodology in interaction design with focus on design issues related to aesthetics.

Goal

The ambition is to combine theory with practical training in how to systematically work with the design of computational things and systems.

Content

Interaction design is about forming the interaction between people and objects in which information technology is a central component. As computational technology becomes an increasingly important material also in the design of our everyday things and environments, we need a comprehensive view on design with respect to both users and technology. This makes interaction design an area of growing importance in systems development, as well as in industrial and product design.

The course adresses basic design issues in interaction design and examples of how to systematically work with them in practice. The focus is on using computational technology as design material, on the relations between expressions and functionality in interaction design, and on the interplay between spatial and temporal gestalt in the design of computational things.

Organisation

The course addresses basic design issues in interaction design and examples of how to systematically work with them in practice. The focus is on using computational technology as design material, on the relations between expressions and functionality in interaction design, and on the interplay between spatial and temporal gestalt in the design of computational things.
The course is organised as lectures in combination with practical work.

Literature

Jones, J. C. Design Methods. Second edition.
Course compendium.

Examination

Examination is made on basis of written reports in combination with an individual report.
Grades: F, 3, 4, 5.


Page manager Published: Mon 28 Nov 2016.