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Syllabus for

Academic year
TDA470 - Interaction design - ubiquitous computing
Owner: ITMDM
6,0 Credits (ECTS 9)
Grading: TH - Five, Four, Three, Not passed
Level: C

Teaching language: English
Maximum participants: 45

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 No Sp
0103 Project 6,0 c Grading: TH   6,0 c    

In programs

TDATA COMPUTER SCIENCE AND ENGINEERING - Interaction design, Year 4 (compulsory)
TDATA COMPUTER SCIENCE AND ENGINEERING - Interactive simulations and games, Year 4 (elective)
TDESA INDUSTRIAL DESIGN ENGINEERING - Interaction design, Year 4 (compulsory)
TITEA SOFTWARE ENGINEERING - Software development and management, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Data communication, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Bioinformatics, Year 4 (elective)
TITEA SOFTWARE ENGINEERING - Interaction design, Year 4 (compulsory)
TITEA SOFTWARE ENGINEERING - Embedded systems, Year 4 (compulsory)
TITEA SOFTWARE ENGINEERING - Interactive simulations, Year 4 (elective)


Professor  Staffan Björk


For single subject courses within Chalmers programmes the same eligibility requirements apply, as to the programme(s) that the course is part of.

Course specific prerequisites

Human-Computer Interaction (HCI), or equivalent.


The course aims to give a basic understanding of central problems within interaction design for ubiquitous computing and computational technology as a material for design.


The course gives theoretical and practical knowledge about prototype development and evaluation, as well as how hardware, software and other materials work together in the design of computational things.


Interaction design is about forming the interaction between people and objects in which information technology is a central component. As computational technology becomes an increasingly important material also in the design of our everyday things and environments, we need a comprehensive view on design with respect to both users and technology. This makes interaction design an area of growing importance in systems development, as well as in industrial and product design.
We can view computational technology as a new material for design, which, like other new materials before, gives us new possibilities in designing and shaping artifacts and environments. Ubiquitous computing can permeate everything and yet be almost invisible.
The course gives an overview of ubiquitous computing with a focus on properties of, and possibilities with, computational technology as a material for design. Students explore the interplay between computational technology and other materials for design, and work practically with embedded technology, sensors and actuators for designing human interfaces that are not based on screen, keyboard, etc.


The major part of the course is a large project carried out in groups. Practical project work in a studio environment is complemented by lectures, exercises, seminars and a personal essay.


Dan O'Sullivan och Tom Igoe, Physical Computing. Thomson Course Technology, Boston, MA, USA, 2004. ISBN: 159200346X


Written and oral presentation of project. Personal essay.
Grades: U, 3,4,5.

Page manager Published: Thu 03 Nov 2022.