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Syllabus for

Academic year
DAT510 - Design and construction of digital games  
Design och konstruktion av datorspel
Syllabus adopted 2021-02-17 by Head of Programme (or corresponding)
Owner: TKITE
7,5 Credits
Grading: TH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Education cycle: First-cycle
Major subject: Computer Science and Engineering, Software Engineering

Teaching language: English
Application code: 52143
Open for exchange students: Yes
Minimum participants: 5
Maximum participants: 45
Only students with the course round in the programme plan
Status, available places (updated regularly): Yes

Module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0121 Written and oral assignments 7,5c Grading: TH   7,5c    

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Michael Heron

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Course specific prerequisites

Students taking this course are expected to have experience in software development, equivalent to having completed a course of at least five credits in an imperative programming language such as Java, C# or Python. 


Game development has become an important part of the modern digital economy. The industry is huge, diverse, and complicated. This course will provide a grounding in design, development and evaluation with the intention of giving students the necessary framework to create playable prototype games of their own.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding
  • Identify game accessibility issues and incorporate solutions
  • Document a game design against budgetary and time constraints
  • Identify an audience for which to design a game

Skills and abilities
  • Design an experiential framework for a game
  • Make use of standard game design frameworks
  • Incorporate game assets
  • Make effective use of game development frameworks
  • Develop effective prototypes of a game design
Judgement ability and approach
  • Effectively define success criteria against which a game should be assessed
  • Analyze playability tests conducted with actual users
  • Iteratively evaluate game goals against user feedback


This course is divided into three successive parts. These parts cover design, construction and evaluation of games. The largest part will be given to game development in Unity or Unreal.

The first part is about the topic of game design. It will cover requirements gathering and specification: what do you want a game to do; for whom are you designing a game; and what does success look like? Students on this course will develop the design documentation for their own game as a deliverable for the first part.

The second part will take that design documentation and turn it into an prototype using Unreal or Unity. A playable demo of a game design is produced here.

The third part takes the prototype created in the previous part and focuses on playtesting. This will include ensuring accessibility for an audience that includes disabled gamers. Together those are the deliverable for the final part of the course.

Each part will also introduce theoretical concepts through lectures, academic papers, books, and professional literature.  


Each part will have a lecture series in which key concepts are introduced, along with practical hands-on workshops where the key actionable skills are taught. Each part has academic and professional reading with which students are expected to become familiar. 


Course literature will be announced at the latest 8 weeks prior to the start of the course.

Examination including compulsory elements

This course has a single deliverable. Individual and small-group submissions will be permitted. Group submissions will require a larger, higher quality prototype along with documentation of the contribution of each member. Individual grades are assigned to all students.

The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers on educational support due to disability.

Page manager Published: Mon 28 Nov 2016.