Search programme

​Use the search function to search amongst programmes at Chalmers. The study programme and the study programme syllabus relating to your studies are generally from the academic year you began your studies.

Syllabus for

Academic year
DAT375 - Game development project
Spelutvecklingsprojekt
 
Syllabus adopted 2019-02-21 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Education cycle: Second-cycle
Major subject: Information Technology
Department: 37 - COMPUTER SCIENCE AND ENGINEERING


Teaching language: English
Application code: 23126
Open for exchange students: Yes
Maximum participants: 30

Module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0118 Project 7,5c Grading: TH   7,5c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory elective)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)

Examiner:

Josef Wideström

  Go to Course Homepage


Eligibility

General entry requirements for Master's level (second cycle)
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Specific entry requirements

English 6 (or by other approved means with the equivalent proficiency level)
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Course specific prerequisites

To be eligible for this course, students must have successfully completed the following courses, or equivalent:
- CIU176 Prototyping in interaction design
- TDA492 Graphical interfaces
- TDA497 Interaction design methodology

The courses DAT385 Introduction to Game Research, TDA580 Gameplay Design, and TDA572 Game Engine Architecture or equivalent are recommended.

Aim

The course aims at a deepened understanding of the central issues in game development by means of practical training and reflection in a game project.

Learning outcomes (after completion of the course the student should be able to)

  • List best practice methodologies for development of computer games and game engines
  • Name standard concepts and terms for describing games, game engines, and game development projects
  • Apply user evaluation methods in practical projects
  • Apply design & development methods systematically to create and critically compare different possibilities in game development projects
  • Identify needs and requirements of specific intended user groups and stakeholders
  • Motivate design choices in an game development process
  • "Conduct an informed analysis of what ethical and societal effects technical solutions can create in a game develop process

Content

Central issues that is addressed in the course is the interaction between different technical parts of a game, how the different parts of a game engine can work together to create a specific game experience, and how methods and tools can in the best way support a development process. A combination of new and previously introduced methods and tools will be used in the course. Play testing and reflection regarding ethical and social consequences of the developed game are parts of the course besides the development of the game and its game engine.

Organisation

The course consists of lectures, seminars, project work in groups, and exercises supported by supervision related to these. The project work is carried out in groups of normally 5-6 people, with access to supervision. Creating several reports and running several tests are part of the development process and the result of the project work is presented both orally and in writing.

Examination including compulsory elements

The course is examined by means of exercises, a project report and an individual written essay.


Published: Mon 28 Nov 2016.