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Syllabus for

Academic year
DAT205 - Advanced computer graphics
Advanced computer graphics
 
Syllabus adopted 2019-02-20 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 37 - COMPUTER SCIENCE AND ENGINEERING


Teaching language: English
Application code: 23113
Open for exchange students: Yes

Module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0108 Project 6,0c Grading: TH   6,0c    
0208 Project 1,5c Grading: UG   1,5c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory elective)
MPHPC HIGH-PERFORMANCE COMPUTER SYSTEMS, MSC PROGR, Year 1 (compulsory elective)

Examiner:

Erik Sintorn


Eligibility

General entry requirements for Master's level (second cycle)
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Specific entry requirements

English 6 (or by other approved means with the equivalent proficiency level)
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Course specific prerequisites

The course TDA361 Computer graphics or equivalent. (The TDA361 Computer graphics course requires knowledge about C/C++ or Java, basic understanding of computer algorithms and linear algebra.)

Aim

The course deepens and broadens the knowledge about algorithms in three dimensional computer graphics and also gives the student increased experience in implementing 3D graphic techniques.

Learning outcomes (after completion of the course the student should be able to)

Describe more advanced algorithms and processes used to create computer graphics in 3D-games and movies.
Implement more advanced algorithms to generate real-time renderings and photo realistic renderings.

Content

This is a follow-up course to TDA361 Computer graphics. In this course, the students are given a chance to deepen his/her knowledge in 3D graphics. Each student selects an advanced graphics technique/algorithm to present during 15 minutes at one of the seminars. It is allowed to present in pairs (for 30 minutes). Compulsory seminars presents more details on a research-level for a selection of topics, e.g. ambient occlusion, hair rendering, GPGPU applications, ray tracing and global illumination, GPU-ray tracing, hard and soft shadows, real-time indirect illumination, spherical harmonics, wavelets for CG etc.

The student will achieve practical experience from a larger project around 3D-graphics (individually or in groups), for instance implementing a specific advanced extensive technique or implementing several advanced but smaller techniques. This can e.g., be done as a render engine of a game or stand alone programs.

Organisation

~16 seminars: one 2h-seminar each week during study period 3 + 4.
For each student, at least 80 % attendance is compulsory to pass the course.

The first ~5 seminars, the presentations are given by the teacher or other researchers. For the rest of the seminars, presentations are given by the students, followed by group discussions to deepen the understanding of the presented algorithms/techniques. 

Literature

None. Papers/articles will be distributed during the course. All course material will be available online.

Examination including compulsory elements

For each student, at least 80 % attendance at the seminars is compulsory to pass the course.
Each student will make a 15-minute presentation (often in pairs and then 30 minutes).
The project will be graded.
There will be no written or oral exam.


Published: Mon 28 Nov 2016.