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Syllabus for

Academic year
CIU241 - Design of children's technology
 
Syllabus adopted 2016-02-03 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 60 - APPLIED INFORMATION TECHNOLOGY

This course round is cancelled. This course round is given every other year. Is not given 2016/2017


Teaching language: English
Open for exchange students

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0115 Examination 4,5c Grading: TH   4,5c    
0215 Design exercise + laboratory 3,0c Grading: UG   3,0c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (elective)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)

Examiner:

Tekniklektor  Eva Eriksson
Univ lektor  Olof Torgersson


Replaces

CIU240   Interaction, games and learning


Eligibility:


In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement: Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.

Course specific prerequisites

Having completed the course TDA497, Interaction design methodology or similar.

Aim

After the course, students should be able to plan and execute the design of technologies for children, taking into account  different ages, abilities, interests, as well as ethical aspects. Moreover, the students should be able to critically reflect on the design process of these technologies.>

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding

- Describe stages of child development relevant for the design of technologies.

- Describe a rich set of examples of relevant technologies for children for different aims.
- Describe a broad set of methods to involve children with different abilities and interests in the design process.

- Discuss the problems and possibilities of including children in different stages in the design process.

- Explain the ethical issues related to designing technologies for and with children.



Skills and abilities

- Design technology specifically adapted for children.

- Identify needs and requirements for children and other stakeholders

- Design with regards to both children and other stakeholders

- Modify design methods to fit the context and needs of children



Judgement and approach

- Analyse designs taking into account the needs of children

- Make an informed evaluation of the ethical and societal impacts of a design

-Criticize designs and design processes with respect to the needs of children

Content

The course explores the intersection between user-centered design, interaction design, critical design, and gameplay design to design artefacts (such as games, toys, social robots) for and with children in different age groups, with different abilities and interests.

Organisation

The course consists of a series of lectures combined with assignments in the form or projects, design exercises, written assignments etc.

Literature

See separate literature list.

Examination

The course is examined through two modules, namely:

1.Assignments, 3 credits (pass/fail)
2.One individual exam divided into two parts: one part focusing on literature and one part focusing on reflections about the project work, 4,5 credits (fail,3,4,5)

In case a student misses the exam, the student will have to retake a new exam.
In order to pass the entire course, the student needs to pass both modules. The grade for the whole course is decided by the grade on the individual exam.


Published: Mon 28 Nov 2016.