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Syllabus for

Academic year
CIU196 - Mobile computing - Design and implementation
Syllabus adopted 2016-02-11 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology

Teaching language: English
Open for exchange students
Block schedule: A+

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0112 Examination 3,5c Grading: TH   3,5c    
0212 Project 4,0c Grading: TH   4,0c    

In programs



Univ lektor  Olof Torgersson


CIU195   Mobile computing - Design and implementation


In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement: Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.

Course specific prerequisites

To be eligible for the course the student must have a Bachelor degree of 180 credits. Special requirements are TDA545 Object-oriented programming, 7.5 credits, and at least one of the courses TDA289 Human - computer interaction, TDA492 Graphical interfaces, DAT215 Design and implementation of graphical interfaces or equivalent.


After the course the students should be able to take an idea and turn it into a finished application, or an app as it is usually called. This includes both the design of the graphical interface and the interaction, as well as the implementation of the design.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding
- Describe how mobile applications differ from traditional desktop applications, both in terms of challenges and possibilities
- Describe important trends in the use of mobile computing
- List and use important guidelines for design on small screens
- List and use important guidelines for interaction with mobile devices
- List and use relevant frameworks simplifying implementation

Skills and abilities
- Design the entire user experience for a mobile platform including both the interface and the interaction
- Use and modify standard components for user interface design
- Select an appropriate architecture and a set of frameworks to implement an application
- Work with state-of-the-art tools for development and user interface design

Judgement and approach
- Analyse existing mobile applications with focus on presentation and interaction
- Choose and motivate design strategies in relation to the goals mentioned above.
- Choose and motivate appropriate implementation methods and frameworks for a given design


The course deals with design and implementation for mobile computing. The focus is on smart phones using touch screens for input. Both design principles, various application areas for mobile computing and example frameworks for development using state-of-the-art tools and methods will be covered.


The course consists of lectures, exercises, made in groups, and a final project carried out in groups where the aim is to invent, design and implement a mobile computing application making use of all the interaction possibilities available on a modern mobile computing device.


See separate literature list.


The course consists of two modules, namely: Exercises and group project 4 credits and Individual written home exam 3.5 credits.

In order to pass the course, the student must do all exercises and deliver:

- Group project (fail, 3, 4, 5)
- Individual written home exam (fail, 3, 4, 5)

The group project is examined via a written report and a demonstration of the project. If the project fails, the group gets one chance to improve it to the required level.

In case a student misses the home exam, the student will have to retake a new home exam.

Page manager Published: Mon 28 Nov 2016.