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Syllabus for

Academic year
TDA492 - Graphical interfaces
 
Syllabus adopted 2014-02-25 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 60 - APPLIED INFORMATION TECHNOLOGY


Teaching language: English
Open for exchange students
Block schedule: A

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0111 Project 3,5c Grading: TH   3,5c    
0211 Laboratory 2,0c Grading: UG   2,0c    
0311 Examination 2,0c Grading: TH   2,0c   14 Jan 2014 am L

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory)

Examiner:

Univ lektor  Sus Lyckvi
Univ lektor  Olof Torgersson


Replaces

TDA490   Interaction design - graphical interfaces TDA491   Graphical interfaces

Course evaluation:

http://document.chalmers.se/doc/31c94c54-ef78-411a-b0cc-87195578907e


Eligibility:


In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement: Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.

Course specific prerequisites

To be eligible for the course the student must have a Bachelor degree of 180 credits. Additionally, the course TDA289 Human - computer interaction, 7.5 credits, or the equivalent is required. It is recommended that students completed the course CIU175 Prototyping in interaction design.

Aim

After the course, you should be able to design a relatively complex graphic user interface, and be able to provide a valid design rationale for it.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding

  • Know how to adapt a graphical interfaces towards use and users
  • Know how and when to use different graphical interface elements
  • Know how to use keypaths and scenarios to create an interaction sequence
  • Know about commonly used interaction design solutions for graphical interfaces.
  • Know how to use wireframes to create a layout of a graphical interface

Skills and abilities

  • Being able to design a graphical user interface adapted to a specific use and user in terms of: layout, interaction sequence, correct use of controls and look and feel.

Judgement and approach

  • Solve interaction design problems related to graphical interfaces and motivate your solutions
  • Design a relatively complex graphical interface, and be able to provide a valid design rationale for it.
  • Being able to select and apply previouly existing design solutions to new graphical interfaces.
  • Being able to, from a scenario, extract a users needs in terms of graphical interface solutions.

Content

Content includes, but is not limited to:

  • Commonly used interaction design solutions in graphical interfaces
  • Designing for users on different levels (e.g. beginners vs. experts)
  • Designing interaction sequences
  • Layout of graphical user interfaces;
  • Designing look and feel; using color, text and graphics
  • Correct use of graphical user interface elements such as controls, toolbars, menus, dialogues etc.

Organisation

The course is highly practical. Lectures and literature give a theoretical foundation, but this theory is immediately put into practice. When practicing, focus is upon motivating, making and analyzing the design decisions made. Most of the work is done in groups of various sizes but there is also a significant amount of individual work.

Literature

Cooper et al: About face 3.0: The Essentials of Interaction Design, Wiley

Examination

The course is examined through three modules, namely:

  • Group-based lab exercise, 2 credits (Fail, 3 4, 5)
  • Individual written exam that takes place in an examination hall, 2 credits (Fail, 3, 4, 5)
  • Individual design project, 3.5 credits (Fail, 3, 4, 5)

In order to receive 3 on the entire course, the student needs to receive 3 on all three module. In order to receive 5 the student must receive 5 on two modules.


Page manager Published: Mon 28 Nov 2016.