Search programme

​Use the search function to search amongst programmes at Chalmers. The study programme and the study programme syllabus relating to your studies are generally from the academic year you began your studies.

Syllabus for

Academic year
CIU175 - Prototyping in interaction design
 
Syllabus adopted 2013-02-20 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 60 - APPLIED INFORMATION TECHNOLOGY


Teaching language: English
Open for exchange students
Block schedule: X

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0111 Examination 3,5c Grading: TH   3,5c   Contact examiner
0211 Laboratory 4,0c Grading: TH   4,0c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory)

Examiner:

Bitr professor  Morten Fjeld
Univ lektor  Olof Torgersson


Course evaluation:

http://document.chalmers.se/doc/2c183a58-91c2-4a50-9692-6414edabd667


Eligibility:

For single subject courses within Chalmers programmes the same eligibility requirements apply, as to the programme(s) that the course is part of.

Course specific prerequisites

To be eligible for the course the student must have a Bachelor degree of 180 credits. Additionally, a course in Human - computer interaction, 7.5 credits, is required.

Aim

After the course you should have a clear understanding of the use and idea of prototyping in Interaction design, as well as be able to create prototypes at different levels of fidelity using appropriate tools and technologies.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding
- Describe the role of prototyping in interaction design
- List the pros and cons with different types of prototypes. What can we learn through them, and what not?

Skills and abilities
Physical prototyping path focus
- Find possible hardware and software use in prototypes of computational things
- Perform basic programming of micro-controllers connected to sensors and actuators
- Prototype physical form through tinkering and modelling materials

Screen-based prototyping path focus
- Manipulate and create images in programmes based on bitmap and vector graphics respectivel
- Create user interface designs using mock-up tools
- Program simple interactive prototypes

Both paths
- Make simpel 3D sketches
- Present proposals through video prototyping

Judgement and approach
- Choose a suitable type of prototype depending on time, constraints and what needs to be tested
- Plan and evaluate prototypes as part of a design process.

Content

The course gives an introduction to, and practice in, creation of different types of prototypes in Interaction Design. The contents cover both physical prototypes (e.g. paper prototypes, prototyping through controllers and micro-controllers, and prototyping through tinkering and physical modelling) and digital, screen-based prototypes (sketching, coding and design of interctive prototypes, video prototypes). The student can choose to have focus on either a physical or screen based prototyping path, but should have basic skills and experience in both.

Organisation

Education is performed through lectures, workshops, and hands-on lab tasks. Students are allowed to choose a path oriented towards screen-based design och physical electronic design, but should be able to present basic abilities in both.

Literature

See separate literature list.

Examination

In order to recieve a specific grade on the course, the student needs to recieve this grade on both modules. Generally a 3 means that the student shows basic skill and understanding of physical as well as screen-based prototyping. A 5 means that the student presents a deepened knowledge in one of the two paths, and besides technical skills also presents critical and reflective capabilities.


Page manager Published: Mon 28 Nov 2016.