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Syllabus for

Academic year
TDA496 - Interaction design methodology
 
Syllabus adopted 2011-02-23 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 60 - APPLIED INFORMATION TECHNOLOGY


Teaching language: English
Maximum participants: 50

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0107 Project 7,5c Grading: TH   7,5c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory)
MPSEN SOFTWARE ENGINEERING AND TECHNOLOGY, MSC PROGR, Year 2 (elective)

Examiner:

Professor  Staffan Björk


Replaces

TDA495   Interaction design - design methods

Course evaluation:

http://document.chalmers.se/doc/1799502621


  Go to Course Homepage

Eligibility:

For single subject courses within Chalmers programmes the same eligibility requirements apply, as to the programme(s) that the course is part of.

Course specific prerequisites

The courses TDA289 Human - computer interaction and TDA491 Graphical interfaces or equivalent are required.

Aim

The course introduces basic design methodology in interaction design with focus on design issues related to aesthetics. The course consists of several smaller exercises, a group project, and an individual examination.
Theory is combined with practical training to give students training in working systematically with the design of computational things and systems. Training in specific design methods are provided through exercises and the group project while meta methods such as iterative design are aspects of the group project.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding


-understand the difference between the methods employed in craftsmanship, traditional design, and modern design

-develop and describe new design methods

-reflect on your own design process objectively


Skills and abilities



-criticize design processes with respect to methods used

-modify design methods to fit the context they are to be used in

Judgement and approach

-plan design projects with respect to design goals, stakeholders' requirements, and available resources and expertise

-design with regards to aesthetical issues of interaction

Content

The course introduces basic design methodology in interaction design with focus on design issues related to aesthetics. The course consists of several smaller exercises, a group project, and an individual examination.
Theory is combined with practical training to give students training in working systematically with the design of computational things and systems. Training in specific design methods are provided through exercises and the group project while meta methods such as iterative design are aspects of the group project.

Organisation

The course consists of lectures, seminars and exercises based on a couple of central themes.

Literature

See course homepage.

Examination

The student is examined by individual project work and an individually written home exam. Passing marks for exercises are also required to pass.


Page manager Published: Mon 28 Nov 2016.