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Syllabus for

Academic year
EDA425 - Advanced computer graphics
 
Owner: TDATA
4,0 Credits (ECTS 6)
Grading: TH - Five, Four, Three, Not passed
Level: A
Department: 0735 - Computer engineering


Teaching language: Swedish

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 No Sp
0101 Examination 3,0 c Grading: TH   3,0 c    
0201 Project 1,0 c Grading: UG   1,0 c    

In programs

TDATA COMPUTER SCIENCE AND ENGINEERING - Algorithms, Year 4 (elective)
TDATA COMPUTER SCIENCE AND ENGINEERING - Cognition Technology and Multimedia, Year 4 (elective)
TDATA COMPUTER SCIENCE AND ENGINEERING, Year 3 (elective)

Examiner:




Eligibility:

For single subject courses within Chalmers programmes the same eligibility requirements apply, as to the programme(s) that the course is part of.

Course specific prerequisites

Recommended: Linear algebra, programming, computer graphics (first course)

Aim

Computer graphics is used in a variety of different ares, such as computer games, virtual reality, movie generation (Toy Story, Matrix, Antz), rapid prototyping, and for architectural walkthroughs, to name a few.
The purpose of this course is the learn about the algorithms that efficiently generates two-dimensional images from three-dimensional worlds. These algorithms include real-time rendering (with OpenGL), ray tracing, radiosity, and global illumination. The images should be rendered as fast as possible, and on top of that look extremely realistic. Many of those algorithms are used in the industry, e.g., the game industry and feature film industry.

Examination


Page manager Published: Thu 03 Nov 2022.