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Graduate courses

Departments' graduate courses for PhD-students.


Syllabus for

Academic year
TDA572 - Game engine architecture
Syllabus adopted 2015-02-12 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology

Teaching language: English
Open for exchange students
Block schedule: A
Maximum participants: 80

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0115 Project 7,5c Grading: TH   7,5c    

In programs



Professor  Staffan Björk


TDA570   Simulation engines TDA571   Simulation engines

  Go to Course Homepage


In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement: Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.

Course specific prerequisites

The course TDA361 Computer graphics or equivalent is required.


The course aims to give an understanding of components in modern interactive simulation engines.

Learning outcomes (after completion of the course the student should be able to)

- Describe the typical structure of simulation engines and the requirements of specific parts of such engines
- Describe what public libraries and programs can be combined with simulation engines to provide the required functionality of an interactive simulation
- Analyze existing simulation engines to determine functionality and extendibility
- Plan several parallel extensions of a simulation engine while minimizing dependencies - Extend existing simulation engines to augment functionality while maintaining stability and having predictable consequences on resource use
- Present extensions of a simulation engine through demonstrators and public presentations


The modeling and implementation of the fundamental components of interactive simulations is the core of the Simulation Engine course. As given by the main use areas of these systems, simulations within the automobile and aviation industry and 3D games, the course focuses mainly upon 3 dimensional interactive simulations although other types of simulation are also included. The visual components of interactive simulations are given most focus within the course but connections to related areas such as networking, artificial intelligence and physics simulations are covered.


The course is based around a series of exercises and project within the subject area which is complemented with lectures and workshops. Project work is done in group and is supervised as aims to give practical training in the development of frameworks for interactive simulations.


See separate literature list.


The course is graded by students' group project presentation and documentation as well as individual group report and engine expansion suggestion (grading). Presence at the public presentation is also required to pass.

Page manager Published: Thu 04 Feb 2021.