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Graduate courses

Departments' graduate courses for PhD-students.

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Syllabus for

Academic year
TDA497 - Interaction design methodology
 
Syllabus adopted 2015-02-12 by Head of Programme (or corresponding)
Owner: MPIDE
7,5 Credits
Grading: TH - Five, Four, Three, Not passed
Education cycle: Second-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 60 - APPLIED INFORMATION TECHNOLOGY


Teaching language: English
Open for exchange students

Course module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0112 Examination 4,0c Grading: TH   4,0c    
0212 Project 3,5c Grading: UG   3,5c    

In programs

MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory)
MPSOF SOFTWARE ENGINEERING, MSC PROGR, Year 2 (elective)

Examiner:

Tekniklektor  Eva Eriksson


Replaces

TDA495   Interaction design - design methods TDA496   Interaction design methodology

Course evaluation:

http://document.chalmers.se/doc/70b0eba5-c752-4ae5-a720-86b76bf83093


  Go to Course Homepage

Eligibility:


In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement: Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.

Course specific prerequisites

The course TDA289 Human - computer interaction or DAT215 Design and implementation of graphical interfaces or similar is required.

Aim

The course introduces basic design methodology in interaction design with focus on design issues related to aesthetics. The course consists of several smaller exercises, a group project, and an individual examination.
Theory is combined with practical training to give students training in working systematically with the design of computational things and systems. Training in specific design methods are provided through exercises and the group project while meta methods such as iterative design are aspects of the group project.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and understanding

  • describe the difference between the methods employed in craftsmanship, traditional design, and modern design
  • develop and describe new design methods
  • reflect on your own design process objectively


Skills and abilities

  • criticize design processes with respect to methods used
  • modify design methods to fit the context they are to be used in

Judgement and approach

  • plan design projects with respect to design goals, stakeholders' requirements, and available resources and expertise
  • design with regards to aesthetical issues of interaction
  • identify ethical and social dilemmas in interaction design

Content

The course introduces basic design methodology in interaction design with focus on design issues related to aesthetics. The course consists of several smaller exercises, a group project, and an individual examination.
Theory is combined with practical training to give students training in working systematically with the design of computational things and systems. Training in specific design methods are provided through exercises and the group project while meta methods such as iterative design are aspects of the group project.

Organisation

The course consists of lectures, seminars and exercises based on a couple of central themes.

Literature

See course homepage.

Examination

The student is examined by project work and an individually written home exam. Passing marks for exercises are also required to pass.


Page manager Published: Thu 04 Feb 2021.