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Graduate courses

Departments' graduate courses for PhD-students.

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Syllabus for

Academic year
DAT355 - Requirements and User Experience
Kravhantering och användarupplevelse
 
Syllabus adopted 2017-02-23 by Head of Programme (or corresponding)
Owner: TKITE
7,5 Credits
Grading: TH - Five, Four, Three, Fail
Education cycle: First-cycle
Major subject: Computer Science and Engineering, Information Technology
Department: 37 - COMPUTER SCIENCE AND ENGINEERING

The course is full. For waiting list, please contact the director of studies: marcus.wernberger-jonsson@chalmers.se
Teaching language: English
Application code: 52124
Open for exchange students: No
Block schedule: A
Maximum participants: 10
Only students with the course round in the programme plan

Module   Credit distribution   Examination dates
Sp1 Sp2 Sp3 Sp4 Summer course No Sp
0117 Examination 4,5 c Grading: TH   4,5 c   15 Jan 2020 am L,  08 Apr 2020 pm DIST   20 Aug 2020 am L
0217 Written and oral assignments 3,0 c Grading: UG   3,0 c    

In programs

TKITE SOFTWARE ENGINEERING, Year 2 (elective)
TKITE SOFTWARE ENGINEERING, Year 3 (elective)
TIDAL COMPUTER ENGINEERING, Year 3 (compulsory elective)

Examiner:

Jennifer Horkoff

  Go to Course Homepage


Eligibility:

In order to be eligible for a first cycle course the applicant needs to fulfil the general and specific entry requirements of the programme(s) that has the course included in the study programme.

Course specific prerequisites

To be eligible for this course, students must have completed 7,5 higher education credits in object oriented programming.

Aim

The course provides students with an introduction to the field of requirements
engineering and user experience.

Learning outcomes (after completion of the course the student should be able to)

On successful completion of the course the student will be able to:

Knowledge and understanding
  • describe the process of requirements elicitation, evaluation, documentation,validation, and evolution,
  • state techniques to acquire and model user demands,
  • explain key techniques to account for usability in software products,

Skills and abilities
  • identify and specify requirements by means of, for instance, scenario-based techniques or goal-oriented techniques,
  • apply techniques to identify personas, scenarios and user stories,
  • design and implement graphical user interfaces according to usability principles,

Judgement and approach
  • select an appropriate technique to evaluate the usability of a software product,
  • choose and motivate appropriate methods for involving users in the design process.

Content

The course starts by providing a solid foundation by defining
key concepts like goals, requirements and specifications. It also presents the process of
identifying and documenting the requirements of a software product. Emphasis is also
given to quality requirements.
The second part of the course focuses on usability aspects. The course will focus on
integrating the requirements gathered in the first part with more design-oriented
requirements gathered as part of a user-centric design process (for example, via
interviews and the use of personas). The course also presents elements of visual design
and information design, for instance, how to include aspects of user experience in the
design of a software product. Further, the course touches upon methods of prototyping
(for example, digital mockups) and presents some techniques to evaluate the usability of
a software product (for instance, via user studies). Finally, the course will provide
students with hands-on experience in designing and developing graphical user interface
(GUI) programs.

Organisation

The teaching consists of lectures, group work, exercises, as well as supervision in
connection to the exercises.

Literature

Course literature to be announced 8 weeks prior to the start of the course.

Examination including compulsory elements

Written exam and assignments.


Page manager Published: Thu 04 Feb 2021.