Syllabus for |
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TDA362 - Computer graphics
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Computer graphics |
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Syllabus adopted 2019-02-21 by Head of Programme (or corresponding) |
Owner: MPIDE |
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7,5 Credits
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Grading: TH - Five, Four, Three, Fail |
Education cycle: Second-cycle |
Major subject: Computer Science and Engineering, Information Technology
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Department: 37 - COMPUTER SCIENCE AND ENGINEERING
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Teaching language: English
Application code: 23113
Open for exchange students: Yes
Block schedule:
D+
Module |
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Credit distribution |
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Examination dates |
Sp1 |
Sp2 |
Sp3 |
Sp4 |
Summer course |
No Sp |
0117 |
Examination |
6,0 c |
Grading: TH |
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6,0 c
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17 Jan 2020 am H
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08 Apr 2020 pm DIST
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25 Aug 2020 pm J |
0217 |
Laboratory |
1,5 c |
Grading: UG |
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1,5 c
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In programs
MPALG COMPUTER SCIENCE - ALGORITHMS, LANGUAGES AND LOGIC, MSC PROGR, Year 2 (elective)
MPALG COMPUTER SCIENCE - ALGORITHMS, LANGUAGES AND LOGIC, MSC PROGR, Year 1 (elective)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory elective)
MPIDE INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)
MPCSN COMPUTER SYSTEMS AND NETWORKS, MSC PROGR, Year 2 (elective)
MPCSN COMPUTER SYSTEMS AND NETWORKS, MSC PROGR, Year 1 (elective)
MPHPC HIGH-PERFORMANCE COMPUTER SYSTEMS, MSC PROGR, Year 1 (compulsory elective)
TKITE SOFTWARE ENGINEERING, Year 3 (elective)
Examiner:
Ulf Assarsson
Go to Course Homepage
Replaces
TDA360
Computer graphics TDA361
Computer graphics
Eligibility:
In order to be eligible for a second cycle course the applicant needs to fulfil the general and specific entry requirements of the programme that owns the course. (If the second cycle course is owned by a first cycle programme, second cycle entry requirements apply.)
Exemption from the eligibility requirement:
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling these requirements.
Course specific prerequisites
No strict requirements. However, the lectures and tutorials assume the student has 1) knowledge corresponding to a course in algorithms and data structures, 2) programming skills in an imperative high-level language (e.g., C, C++ or Java), and 3) some understanding of vector analysis in three dimensions (the dot product, cross product, and matrix multiplication). Typically, the student has successfully completed an education comparable with a bachelor degree within Computer Science or equivalent.
Aim
The course aims to provide broad knowledge about algorithms for three dimensional computer graphics and also gives the student experience in implementing basic 3D graphic techniques.
Learning outcomes (after completion of the course the student should be able to)
Describe the fundamental algorithms and processes used to create computer graphics in 3D-games and movies.
Utilize the functionality of dedicated hardware support for graphics through programming interfaces.
Implement efficient algorithms to generate 2-dimensional images from 3-dimensional models.
Implement algorithms to generate real-time renderings and photo realistic renderings.
Content
The course provides knowledge of the principles used to create images through computer algorithms. The primary focus is on real-time rendering and photo realistic rendering.
The first part of the course covers real-time rendering, and techniques for e.g. illumination, special effects, shadows and reflections will be studied. Design of graphics hardware and speedup algorithms will also be treated.
The second part focuses on generating photo-realistic images and includes studying of ray tracing and global illumination. In addition, the corresponding mathematics will be revealed.
Organisation
The course is organized into lectures and exercises. The exercises focus on implementing 3D graphics algorithms using C, C++ or possibly Java.
Literature
See separate literature list on the course home page.
Examination including compulsory elements
Written exam. Grading scale U, 3, 4, 5. Laborations. Grading scale: Pass (G), Fail (U).